01 · SIMULATE
Real-time on the GPU
Fire, smoke, explosions, clouds with condensation, tornadoes and sparks. Debris can trail smoke or flames.
Early Access · Real-time VFX simulation · Windows
Simulate on your GPU in real time, export flipbooks and VDBs, drop them straight into Unreal. Buy once, runs offline, no subscription.
Launching soon for €49 · Beta testing now on Discord
Everything runs on your graphics card while you drag the sliders. What you see is what you export.
01 · SIMULATE
Fire, smoke, explosions, clouds with condensation, tornadoes and sparks. Debris can trail smoke or flames.
02 · SHAPE
Disturbance and shredding, wavelet turbulence, vorticity, uneven burning and cooling, and upres: a high-res re-simulation guided by your preview.
03 · DIRECT
Sphere, disc, ring, plane or your own OBJ. Multiple emitters, obstacles, a lit ground plane, and a timeline that keys almost every value – camera included.
The import script sets up every texture correctly, and ready-made material snippets do the rest.
1 · Pick a preset. Campfire, torch, explosion, mushroom cloud, cumulus, tornado, vortex and more.
2 · Tweak it live. Material presets like wood, oil, gas or copper; color by gradient or by Kelvin.
3 · Export. Flipbook atlases with seamless loops, or OpenVDB sequences.
4 · Drop into Unreal. Run the import script, apply the material, done.
One simulation, every output a game effect asks for.
Color, emission, density, motion vectors, normal map, six-way lighting, heat haze.
Automatic loop search, plus variants from different seeds.
For Unreal Sparse Volume Textures, Houdini and Blender.
Spark data ready to drive your own particle systems.
Pre-roll fast at low resolution, render the hero frame big.
Interface and illustrated manual in English, German, Spanish, Russian and Chinese.
PRICING
€49 Early Access · later €89
SYSTEM REQUIREMENTS
No. Voxfire is a physics simulation: the same settings give the same result every time, and what you export is your own work. Voxfire is made by a solo developer who used AI assistance while programming the app.
Yes. Everything you export belongs to you, royalty-free – including effects made from the bundled presets.
Flipbooks work in any engine. VDB sequences open in Houdini and Blender too. The import script and material snippets are made for Unreal.
Windows only for now.
Voxfire is fully usable today and keeps growing. New features are shaped by suggestions from the Discord community. The price rises to €89 with version 1.0 – buy now and every update up to 1.0 is included.
Every feature and every preset. Exports are limited to 512 px and carry a watermark, and VDB export comes with the full version.
Voxfire launches soon in Early Access for €49. Join the Discord to follow development, see the first effects and help shape what comes next.